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tracyjb

Brick on a rope!
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Some of you might remember me talking about the card game last year. My publisher only had a very small number of them in stock, but they're finally back. We made a lot more of them this time - and with new, custom dice too! 

If interested, here's where to order.

Card Game Spread 600 by tracyjb
Card Game Dice 600 by tracyjb



Lackadaisy on Patreon


I've recently left my job in the game industry so that I could focus more of my time and attention on Lackadaisy. Patreon is my weapon of choice in trying to see this to fruition.

If more Lackadaisy comic updates, illustrations, tutorials, mini-comics, books and other things interests you, please do check it out!

Support Lackadaisy on Patreon




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Uh...something's up with the Journal widget here. Apologies for the repeat journal entry. I tried to edit my old one and it disappeared entirely.


I've recently left my job in the game industry so that I could focus more of my time and attention on Lackadaisy.  Patreon is my weapon of choice in trying to see this to fruition.

If more Lackadaisy comic updates, illustrations, tutorials, mini-comics, books and other things interests you, please do check it out!

Support Lackadaisy on Patreon


Notes on Character Design


I received the question pictured below at my tumblr blog.  In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.


character design question


Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.


First, some general things...

- Relax.
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll inevitably get frustrated at times, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

cat sketches

- Learn to draw.
It might seem perfunctory to say, but I'm not sure everyone's on the same page about what this means. Learning to draw isn't a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It's much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you're really learning to draw, you're learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. So, spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don't think I've ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It'd be worth looking her up.

- Gather inspiration like a crazed magpie.
What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It'll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it'll give you a lovely library of ideas and motivational shinies to peruse when you're conjuring characters.

- Imitate.
It's a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn't suggest limiting yourself to one style or neglecting your own inventions to do this, but it's an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references.
Don't leave it all up to guessing. Whether you're trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it's helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
horse reference horses

And despite what you might have heard, having eyeballs and using them to look at things doesn't constitute cheating. There's no shame in reference material. There's at least a little shame in unintentional abstractions, though.

shame


Concepts and Approach:

- Break it down
Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn't mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don't even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for the simple mobile game goblin character below, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

Carl the goblin accountant cyber-monkey-death-bots


- Start with the general and work toward the specific.
Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it's like jotting down visual notes. When you're working at a small scale without agonizing over precision and details, there's no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Above sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.



Design:

- Shapes are language.
They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

Lucky Charms rejects


If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

monster shapes


- Cohesion and Style.
As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here's some of the simple shape repetition I've used for Lackadaisy characters.

And for potato shaped characters, use potato shaped shapes.

- Expressions.
Let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

expressions


I discuss expression drawing in more detail here (click the image for the link):

expressions

- Poses.
Rendering poses is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

line of action

- Additional resources.
Here are some related things about drawing poses and constructing characters (click the images for the links).

expressions


expressions


Lastly…

Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce ongoing contrition that'd make Arthur Dimmesdale wince. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

Join the community to add your comment. Already a deviant? Log In

I've recently left my job in the game industry so that I could focus more of my time and attention on Lackadaisy.  Patreon is my weapon of choice in trying to see this to fruition.

If more Lackadaisy comic updates, illustrations, tutorials, mini-comics, books and other things interests you, please do check it out!

Support Lackadaisy on Patreon


Notes on Character Design


I received the question pictured below at my tumblr blog.  In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.


character design question


Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.


First, some general things...

- Relax.
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll inevitably get frustrated at times, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

cat sketches

- Learn to draw.
It might seem perfunctory to say, but I'm not sure everyone's on the same page about what this means. Learning to draw isn't a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It's much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you're really learning to draw, you're learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. So, spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don't think I've ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It'd be worth looking her up.

- Gather inspiration like a crazed magpie.
What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It'll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it'll give you a lovely library of ideas and motivational shinies to peruse when you're conjuring characters.

- Imitate.
It's a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn't suggest limiting yourself to one style or neglecting your own inventions to do this, but it's an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references.
Don't leave it all up to guessing. Whether you're trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it's helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
horse reference horses

And despite what you might have heard, having eyeballs and using them to look at things doesn't constitute cheating. There's no shame in reference material. There's at least a little shame in unintentional abstractions, though.

shame


Concepts and Approach:

- Break it down
Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn't mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don't even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for the simple mobile game goblin character below, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

Carl the goblin accountant cyber-monkey-death-bots


- Start with the general and work toward the specific.
Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it's like jotting down visual notes. When you're working at a small scale without agonizing over precision and details, there's no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Above sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.



Design:

- Shapes are language.
They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

Lucky Charms rejects


If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

monster shapes


- Cohesion and Style.
As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here's some of the simple shape repetition I've used for Lackadaisy characters.

And for potato shaped characters, use potato shaped shapes.

- Expressions.
Let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

expressions


I discuss expression drawing in more detail here (click the image for the link):

expressions

- Poses.
Rendering poses is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

line of action

- Additional resources.
Here are some related things about drawing poses and constructing characters (click the images for the links).

expressions


expressions


Lastly…

Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce ongoing contrition that'd make Arthur Dimmesdale wince. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

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Tiny Horror!

4 min read
Halloween Contest Time

On the one hand, it's not exactly the contest I've been promising yet (urgh..sorry).  On the upside, it is a pumpkin carving contest!  
If you're looking for something fun to do this Halloween season that doesn't involve ritual bloodletting, this might be the thing for you.  We promise better prizes than most ancient, bloodthirsty deities, anyway.  
My publisher, 4DE, is hosting this one and, of course, the theme is 4DE's various comic titles.
Contest rules are here.


TinyHeroes Are Tiny!

TinyHeroes

TinyHeroes, has just been released in the App Store, for those who enjoy iPhone games...and murdering googly-eyed do-gooders.   Here's its direct iTunes link.

It might be Tiny, but it was a herculean effort for the development team, spanning many months, and we're proud to finally have it out there.  Candy, Satyr, Marie and I are among the art monkeys working on this one.


T-Shirts

Um, penultimately, I want to thank all of you who voted or left feedback on the t-shirt poll.  I'm sorry I didn't get  a chance to respond to many comments, but I assure you I read them all (so did Eric from 4DE) and took your thoughts into consideration.  We should have some t-shirts available soon.


Lastly: Horror Films!

Right about this time every year, when the corn is finally tall enough to hide in, when canned pumpkin pie goo goes on sale at the grocery store, and when the evenings start growing just a few degrees cooler, I'm struck with the need to be horrified.  Yes.  I need horror movies.  I need them right now.
The trouble is I'm running short on new material again.  Classics never lose their lustre, but one can only watch them so many times before they lose their effect (save that one inexplicable shot in The Shining in which Barf from Spaceballs appears to be having some sort of tête-à-crotch moment with a man in a tux. That has never lost its WHAT?).  Slasher films are, with few exceptions, filed under 'Unintentional Comedy' and not 'Horror' as far as I'm concerned, and, by and large, American remakes of Asian horror films are horrifying in all the wrong ways.  

So where's all the good stuff??  Any recommendations?

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Lies!

Hey guys.  A few people have asked lately about what became of that art contest.  It wasn’t a tease.  It is going to happen. I did say it would take place this summer, though, and since that turned out to be an unequivocal lie, I figured I owed at bit of explanation.

Somewhere in-between comic conventions, a push to get a game ready for release at my day job, a particularly awful cancer my cat endured and then succumbed to, the ongoing saga of the neighbor’s cat needing rescuing from the neighbors (details below), a trite and tiresome bout with Stereotypical Moody Artist Syndrome that sometimes leaves me far less functional than I would like to be, and the recent passing of my grandfather – a short, feisty, French troublemaker and dear, generous man I will never stop missing – I lost a lot of the time and a lot of the volition needed to iron out contest details.  
I feel lately I’ve dropped the ball on Lackadaisy in a lot of ways, actually, and I’m full of a very achy regret about that.

With all due sheepishness, I’m sorry.  The next journal entry I make will contain the guidelines and other details, and the contest will run for no less than three months so as to make up for the lost summer and to allow those of you wishing to participate as much time as possible to prepare and submit artwork.
Thank you to those of you who’ve shown interest and haven’t given up on me yet.

Cat Drama

Augh.  There’s been a lot of cat drama lately.  In some karmic sense, I must’ve brought this on myself.  

Not long ago, my neighbor’s cat, Luca, came stumbling into my yard with a dislocated jaw, maxillary and zygomatic fractures, shattered teeth, ulcerated eye – in short, he looked like he’d been punched in the face with a car.  The raging infection around his mouth, eye and sinuses (complete with a side order of maggots) meant whatever trauma befell him must have happened days prior.  I guess the neighbors didn’t see fit to do anything about it.  This marks the second time I’ve had to rush him to the vet on an emergency basis due to their total lack of give-a-damn, actually.

I thought for sure I’d have to have him humanely euthanized, and for a while I was exceedingly frustrated and baffled by the whole situation - why do people adopt pets and then promptly set about neglecting them utterly?  How can anyone be so void of regard?  It seems downright pathological from where I’m standing.  They took the time to hang a collar and nametag on him, but their concern for him doesn’t seem to extend to providing him shelter in inclement weather, feeding him, or giving him the most basic medical care (easily prevented flea anemia was one of the things I had to have him treated for in the past).  I was infuriated and upset that I now had to incur the responsibility and heartache of putting an end to him...     

…but countless vet visits, two surgeries, a barrage of fierce antibiotics and a truckload of pain meds later, the old adage holds true – cats have nine lives or so.  Luca must have had some still in reserve.  I’ve since cat-napped him and sequestered him in my house so that I can give him his daily regimen of meds, and though he’s drooling like a St. Bernard, down to one eye and sporting a crooked nose, he’s been steadily improving.  I can’t help but marvel at his resilience when even the vets were taken aback by his condition at first.  It’s looking hopeful that he’ll make a full recovery save for the donning of a veteran boxer’s countenance.

Watching him progress from a disoriented, staggering sack of infection to a rumbling purr-baby sprawled across the couch like he owns the place has been an uplifting and inspiring little end note to an otherwise terrible summer.  It was expensive, it was stressful, but he’s so worth it.  I wish everyone recognized that about the animals they keep.

Maybe I’ll post some photos of him here later once he’s looking a bit more presentable.

Do any of you guys have rescued animal stories to share?

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Featured

Lackadaisy - Card Game by tracyjb, journal

Lackadaisy on Patreon by tracyjb, journal

Tiny Horror! by tracyjb, journal

Looming Contest, Broken Cat by tracyjb, journal

No-Longer Hypothetical Art Contest by tracyjb, journal